شحن مجاني للأوردرات فوق
1000 ج
رمضان كريم
480×320 Resolution, Resistive Touch, Compatible with Arduino UNO R3/Mega2560
The 3.5-inch TFT LCD Shield features a 480×320 high-resolution display with ILI9486 controller and resistive touch overlay. This plug-and-play shield provides a vibrant graphical interface for Arduino projects with built-in touch input capability.
480×320 pixel display
Resistive touch screen
UNO/Mega2560 pinout
18-bit color (262K colors)
| Display Type | TFT LCD with Resistive Touch |
|---|---|
| Resolution | 480×320 pixels |
| Controller | ILI9486 |
| Color Depth | 18-bit (262K colors) |
| Viewing Angle | 140° |
| Interface | 8-bit parallel + SPI (touch) |
| Operating Voltage | 5V (compatible with 3.V logic) |
| Dimensions | 86×55mm (UNO shield size) |
| Arduino Pin | TFT Function | Touch Function |
|---|---|---|
| D2-D9 | LCD Data Bus (D0-D7) | – |
| D10 | LCD CS | – |
| D11 | LCD MOSI | T_CLK |
| D12 | LCD MISO | T_OUT |
| D13 | LCD SCK | T_CS |
| A0 | LCD RS/DC | – |
| A1 | LCD WR | – |
| A2 | LCD RD | – |
| A3 | LCD RESET | – |
| A4 | – | T_DIN |
| A5 | – | T_DO |
#include <Adafruit_GFX.h>
#include <MCUFRIEND_kbv.h>
MCUFRIEND_kbv tft;
void setup() {
uint16_t ID = tft.readID();
tft.begin(ID);
tft.fillScreen(TFT_BLACK);
tft.setRotation(1); // Adjust orientation
tft.setTextColor(TFT_WHITE);
tft.setTextSize(2);
tft.setCursor(50, 100);
tft.println("Hello World!");
tft.drawRect(50, 150, 100, 50, TFT_RED);
tft.fillCircle(250, 200, 30, TFT_BLUE);
}
void loop() {}
#include <TouchScreen.h>
// Touchscreen pins (UNO)
#define YP A3 // must be analog
#define XM A2 // must be analog
#define YM 9 // can be digital
#define XP 8 // can be digital
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);
void setup() {
Serial.begin(9600);
}
void loop() {
TSPoint p = ts.getPoint();
if (p.z > ts.pressureThreshhold) {
Serial.print("X = "); Serial.print(p.x);
Serial.print("\tY = "); Serial.print(p.y);
Serial.print("\tPressure = "); Serial.println(p.z);
}
delay(100);
}
tft.setAddrWindow(x, y, w, h); tft.pushColor(color, count);
Partial updates instead of full redraws
tft.startWrite(); // Multiple operations tft.endWrite();
Batch drawing commands
#include <Fonts/FreeSansBold18pt7b.h> tft.setFont(&FreeSansBold18pt7b);
Use built-in or custom fonts
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